Artioneer

Case Study for a mobile app that allows art galleries and art collectors to participate in art auctions (concept).

Problem

It is difficult to attend gallery auctions to purchase art if you have a busy schedule or you don’t live close enough.

Solution

Create an app that can be used from a smartphone in any location and on any schedule.

Tools

Figma
Jamboards

Duration

Jul-Nov 2022

Redesign Feb 2023

Roles
Researcher
UX Designer
UI Designer

Figma Artioneer Prototype - Redesigned

Here’s the how:

Empathize > Define > Ideate > Prototype > Test

For this project, I interviewed six participants. It really helped me to empathize with the potential users and know who I am designing the app for.

It was extremely helpful to get feedback from users and acknowledge my biases.

After the interviews, I created a couple personas, user journey maps, and a task flow to further understand the problems could be solved with designing this app.

Keeping the users’ feedback I sketched multiple iterations of each screen in paper wireframes.

Once I had chosen the sketches I liked most, I went to Figma to make the lo-fi wireframes and a lo-fi prototype of one user flow.

I used Google Jamboards to organize the data from the user testing in an easily navigatible affinity map.

Usability Study #1 Findings:

  • Users needed a way to add their own bidding amount

  • The lack of confirmation worried all of the users

  • It was mentioned by a few users that the layout was a bit monotonous

I understood the participants’ frustrations with the lack of confirmation. I too would be scared if an app immediately told me I was buying something when I clicked a button!

In the first mockup, I made sure to include more confirmation and also a page to customize the price to bid.

After further user testing, I redesigned the brand with a color scheme that would allow the art to be more of a focus in the app.

2023 Redesign

Before

After

What’s better?

Takeaways:

I am so pleased with this project and I can say I learned A LOT!

This was one of the projects I completed through the Google UX Deign courses.
I learned the entire design process: user interviews, wireframing, prototyping, mockups, usability tests, and more. Plus I was able to feel very confident in using Figma!

With my redesign, I learned the importance of spacing and layouts. I believe I now have the skills to visually design a user-friendly and appealing app.

What’s Next?

There is always room for growth. If I were to redesign the Artioneer App yet again, I might reconsider my color choices. I wanted this app to be very accessible. There are parts that could be tweaked to fit the AAA guildlines for color contrast.

It would also be interesting to create a scalable website to go along with the app.

For now though, the plan is to take everything I have learned and impliment it into new projects where I can continue to learn even more!

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