Phunding Philly

Case Study for a dedicated mobile app and a responsive website designed for a concept nonprofit to help Philly schools with funding.

Problem

An organization in Philly needs an easier way for the community to get involved with donations or events without attending all of the meetings.

Solution

Create a dedicated mobile app and a responsive website that can be used from personal devices to get information and donate.

Tools

Figma
Mockup App
FigJam
Miro
Photoshop
Canva

Duration

Jan - Feb 2023

Roles

UX Design
User Interface
UX Research
Graphic Design

Design Process: Dedicated Mobile App

I reached out to teachers I know to find out what would be a good focus for a nonprofit and people who would be interested in donating/volunteering for nonprofits to see their opinions and experiences on how they get involved.

A man with dark hair and a beard sitting in a casual pose, wearing a gray T-shirt with a graphic on it, in front of a plain background. To the right, a quote box, goals, frustrations, and a bio describe Zach Hibbert, a 29-year-old single father from Philadelphia who is a musician, highlighting his aspirations and frustrations related to helping his daughter and community.
A four-column infographic with steps for a project, labeled Define, Research, Plan, and Success. Each column has a relevant emoticon: a sad face for distressed, a frustrated face for frustrated, a hopeful face for hopeful, and a happy face for happy. The Define column discusses recognizing the problem, the Research column focuses on checking financial contributions and searching online, the Plan involves finding and reaching out to the community, and the Success highlights involving the community, sharing resources, fundraising, and distributing items.

After conducting interviews for each of these possible users, I was able to make personas and user journey maps. This was also the point I was able to decide on which user flow I wanted to focus on for the beginning of the design.

The first thing I focused on was creating the dedicated mobile app.

I wanted to do a quick How-Might-We by using the Crazy Eight method.

I set a timer and quickly sketched each idea within a minute time frame.

A whiteboard with handwritten notes and sketches about how to separate parents, community, and schools, including ideas for home landing pages, profiles, and donation options.
A handwritten diagram on a white sheet of paper explaining how to include non-interrupt items such as community activities, messages, requests, and schools in a digital system, with various icons, buttons, and annotations.

I used FigJam to organize my thoughts and create a flow map.

From here, I was able to open the Mockup App on my iPad and sketch out some idea wireframes for what I needed to complete the user flow.

I had a good idea of what I wanted for the mobile app, so I made some mid-fi Wireframes in Figma.

I conducted some user testing of this process and took notes by using the chat feature directly on Figma.

The phrase 'Phunding Philly' with a star-shaped heart between the words, stylized in bold black font.
Graphic with a black heart and radiating lines, with the words "PHUN DING PHILLY" below, combining black and blue text.
A graphic with a heart and line accents above the text "PHUNDING PHILLY", with "PHILDY" in yellow.

I decided to create a logo for the nonprofit and design kit so I could keep have consistent branding through the app and website.

I used Canva to create a logo that would include a fun font to include the idea that the funding was for school-aged kids.

The flag of Philadelphia is blue and yellow. Blue is associated with reliability and yellow is associated with cheerfulness. I wanted users to feel a sense of warmth and happiness that could be associated with helping students.

Flag of the state of Louisiana, featuring blue, yellow, and blue vertical stripes with the state's coat of arms in the center.
Flowchart of a mobile app interface for a charity organization called Phunding Philly, showing screens for home, main, about, donate, profile login/logout, and events, with icons and buttons for navigation, donation, and event details.

I used the design kit to create a final mockup and prototype of the user flow I was trying to show for the dedicated mobile app.

I also made sure to implement the changes that were synthesized from the usability testing.

Design Process: Responsive Website

I already had a rough idea of how the website would look since I had designed the mobile app.

I used Miro to create a site map to understand if the flow would be different at all.

The lo-fi wireframes were very similar to the mobile app, but with a few changes to be more fitting for a website.

Screenshot of the Phunding Philly website homepage featuring a community focus, donation options, upcoming events, and requests for school supplies for local schools in Philadelphia.
A mobile-friendly webpage of Phunding Philly showing a classroom with students and a teacher, with sections for what the organization does, donation options, search, featured requests for supplies, and social media links.
Screenshot of Phunding Philly website showing a classroom with children and a teacher, and sections about the organization's mission, requests for donations, and community involvement.
Black and white illustration of a person wearing a spacesuit, holding a flag, with stars and planets in the background.
Black and white image of a woman with long hair resting her head on her hands.

Mobile first philosophy puts the user first since mobile devices are rapidly becoming the most commonly used.

By using a progressive enhancement approach to the design, I started with the smallest screen size and moved to the largest screen size.

I made sure to reorganize and resize elements on every page of the flow. This allowed me to make sure that the size and shape of the screen that I was designing for was utilized in a user-friendly way.

A person holds a smartphone displaying a website with information about community outreach programs, while a laptop shows the same website with more details. The person is sitting at a white desk.

Outcomes:

I had a lot of fun with this project. It was fun to conceptualize a nonprofit to work with. From this project, I was able to obtain a long-term volunteer position with an actual nonprofit in Philadelphia called Art Shere Inc as their UX Designer.

I learned the mobile-first philosophy and progressive enhancement designs to make responsive web designs from smaller screens to larger screens.

What would I do next?

I did actually conduct another usability study and found there were some elements that users feel would make the flows more intuitive and leave them with less confusion or frustration. If I were to go back into this project, I would include these changes and try to clean up the user interface.

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